EAX environment echos - have I been missing out?
Okay, this has been immensely frustrating. I've been happily playing GW since its initial release, etc etc. I was delighted when Anet added the 3d audio effects; I've got a quadraphonic speaker setup and an Audigy 2, so the 3d surround effect was extremely noticeable and very, very nice. I was a bit disappointed that EAX effects weren't implemented, but I figured I can't have everything.
Yesterday, while playing in Morrok's Crevice, I heard something new. I heard echoes! Every sound, every splash, every Mandragor's dying scream reverberated through the caverns. It even changed the reverb effect based on the size of the cavern I was in. At last, I thought, they implemented EAX!
Unfortunately, the EAX-based reverb never worked before then, and it has not worked since. I miss it. Now that I actually know the game supports this, does anyone have any ideas why it isn't working all the time?
I'm not sure what was different about my session yesterday that made it work. I know I spent some time with the game windowed, but that alone doesn't seem to be enough to bring back that lovely reverb. EAX and 3d sound is turned on in-game, and EAX is not disabled in any of my Audigy 2 control panels. EAX works fine in all other applications.
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